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Mpc-Samples The MPC X and MPC Live Bible PDF MOBi EPUB + TUTORiAL FiLES



PDF MOBi EPUB + TUTORiAL FiLES | 100.07 MB


Learn how to sample, sequence and produce your own beats and songs with Akai's new standalone touchscreen MPCs; the MPC X and MPC Live!

The 'MPC X and MPC Live Bible' from MPC-Tutor is the complete guide to the MPC X & MPC Live, packed with practical, 'hands-on' beat making projects that teach you everything from core beginner's concepts all the way up to advanced power-user techniques!


- Build your own multitrack sequences using classic MPC swing, note repeat, 16 levels and audio tracks
- Learn how to layer drums and create your own unique sounds with the built in effects, filters and LFOs
- Create melodic leads and rhythms from your own multisampled 'keygroup' instruments
- Construct your own dynamic drum kits using velocity switching and round robins ('cycle kits')
- Create unique beats with the MPC's classic chopping functions
- Mix down entire songs with vocals, scratching and effects automation
- Utilise warping, sequenced chops and patched phrase loops
- Make your own standalone MPC 'synth'

Each tutorial is carefully written in an easy-to-follow, step-by-step style and includes hi-res screenshots, all recommended parameter settings and all the files and samples you need to recreate each project in your MPC. The focus is on learning how to control the MPC using the touchscreen, Q-links, dials, buttons and pads, be it 100% in 'standalone' mode or connected to your computer in 'controller mode'.

Inside you'll find 530 pages of hands-on MPC X and MPC Live tutorials that teach you the modern 'touchscreen' version of the classic MPC workflow! Below is a complete listing of all tutorials inside the book:

000 How to Use this Book

Which MPCs are compatible with this book?
Hardware UI Vs Computer UI
Recreating the Tutorial Examples
Initial MPC Set Up

001 Understanding The MPC Workflow

The MPC in a Nutshell
The Basic MPC Structure
Your First Project – A Simple Drum Beat
Setting up an MPC Sequence
Sequence ‘Tracks’
Understanding DRUM programs
Standalone Vs Controller Mode

002 Building a Simple Drum Kit

DRUM programs & Pads
Loading & Assigning Sounds
Navigating The File Browser
Loading Sounds Into Your Project
Loading & Assigning Sounds Via the Browser
Browser Filters
Saving Your Project
Project Filters
Auto Save

003 Recording Your First Beat

Real Time Recording Configuration
Metronome Settings
Recording Your First Tak

004 First Look: Grid Edit Mode

Understanding the Sequencer Grid
Basic Sequence Editing
Overdubbing
Understanding Sequence Resolution
Adding New Events Manually
Transposing Pad Events
Editing Velocity

005 Quantising and Swing Essentials

Applying Swing
Moving Events Outside of the Quantize Grid
Adding Live Feel to a Quantised Beat
Erasing Events
ERASE in real time
Recording Hi Hats With Note Repeat
Correcting Mistakes with UNDO

006 Drum Layering

What is Drum Layering?
Utilising Sample Layers
Using Q-Links To Change Parameters
Changing the Pitch of a Drum Layer
Creating A ‘Dragging’ Clap Sound
Creating Stereo Width
Creating a Deeper, Crunchier Kick
Shaping Your Sounds with the Amp Envelope
Adding Vinyl Crackle with Simultaneous Play
Varying The Vinyl Crackle with Round Robins

007 Drum Kit Essentials

Using Mute Groups For Open Hats
Tuning the Whole Kit
Adding Some Internal Effects
The Pad Mixer
Setting Custom Pad Colours

008 Sampling 101

Sampling Audio into the MPC
Sampling your Sound
Sample Edit Mode
Waveform Editing
Edit Points
Adjusting the Start Point
Zooming In For Accuracy
Snap to Zero
Setting the START Point
Adjusting the End Point
The Discard Function
Normalizing
Renaming an Edited File

009 Recording a Bass Line With 16 LEVELS

Setting Up The Bass Sample
Changing the Pitch of your Sample
Recording a Bass Line with 16 LEVELS
Configuring Your Sequence
Editing 16 Levels Sequence Data

010 Introduction to Keygroup Programs

Creating Keygroup Programs
Using Multisamples in a Keygroup program
Sourcing Multisamples & Setting the Root Note
Setting Up Your First Keygroup
Adding Keygroups
Applying ADSR

011 Creating Instrument Melodies & Chords

MIDI Sound Sources
Finding the Key
Recording a Piano Rhythm Track
Chord Progressions
Adding a Melody Line
Choosing Other Instruments
Using Software Instruments In ‘Controller Mode’
Configuring a Plugin Track
The Hybrid 3 Plugin Interface
Recording a Plugin Instrument
Bouncing Plugin Tracks To Audio

012 First Look: Audio Tracks

Setting Up an Audio Track
Converting Any MIDI Track to an Audio Track
Editing Audio Tracks
Splitting Audio Tracks
Moving Regions

013 Using The MPC Mixer

MPC Mixing Options: An Overview
Track View Mode
Adjusting Levels in Track View
The CHANNEL MIXERl
The Program Mixer Channel
The MASTERS Channel
Using The RETURNS
Dealing With The Submix Omission

014 Working with Loops

How Do Loops Work?
Setting Loop Tempo
Using Loops in a Sequence
Re-Tuning The Loop
Time Stretching a Loop
Using Loops in a DRUM program
Using the Timestretched Loop
Looping Instrument Samples
Setting the Looping Region

015 Chopping Drum Breaks Part 1

Basic Chopping Using the Extract Function
Using the Dedicated CHOP Mode
Fixing The Regions
Exporting Your Regions

016 Chopping Drums Part 2

Chopping Down to Individual Hits
Fixing Clicks & Pops
Exporting Individual Hits
Real time Tempo Changes
Editing Existing Chop Events
Overdubbing Additional Chops
Applying a Quantize Template

017 Building Velocity Sensitive Drum Kits

Timbre Variation Using Multiple Drum Sounds
Using Multisampled Drums
Velocity Switching Pad Layers
Setting Up the Velocity Switch Ranges
Performing Velocity Switches
Layer Switching – Creating ‘Cycle Kits’
Muting the Open Hat with Mute Targets
Velocity Sensitive Timbre Emulations
Utilizing The LFO
Extending the Open Hats
A Practical Kit Set Up

018 Dynamic Tempo Manipulation

Problems When Changing Sequence Tempo
Warping Audio
Warping in DRUM Programs
Patched Phrase Loops
Tuning a Patched Phrase
Warping in CLIP Programs

019 Non Destructive Chopping Techniques

Introduction to Non Destructive Chopping
PROGRAM Chop Mode
NDC Over Multiple Layers
Chopping Using Pad Parameters
Experimenting With Your Initial Chops
Tightening Your Chops
Finishing Up

020 Progressive Drum Layering Techniques

‘Sculpting’ Together Sample Elements
Layering With Pad Start & Pad End
Applying Filters to Individual Layers
Resampling Your Sounds

021 Sound Design Tricks

Emulating Vintage Sampler ‘Crunch'
Increasing Grit While Sampling From Vinyl
Using Sample Tune to add grit
Emulating Scratching With ‘Reverse’
Experimenting With LFOs
Emulating Vinyl Crackle
Wacky Bass
Bit Crushed Drums
Effects to ‘Dirty Up’ Your Drums
Vintage Effects
Transient Shapers
Compression
Using EQ in Sound Design
Creating a ‘Live’ Sounding Snare

022 Advanced Keygroup Editing

Timbre Emulation Within a Keygroup
Utilising the Root Note setting
Utilising the Filter Envelope
Applying LFO

023 Build A Standalone Synth

Creating The Looped Waveform
Tuning Your Sound
Building Your Keygroup Program

024 Building Songs & Performances

Working on the Basic Song Structure
Experimenting With Track Mutes
Creating The Chorus
Creating The Intro
Creating the First Verse
The Second Verse
Live Sweeps With XYFX
Recording Automation
Creating the ‘Ending’
Sequence Experimentation
Next Sequence
Song Mode

025 Adding Vocals & Exporting Your Beats

Limitations of Song Mode
Converting Your Song into a Sequence
Recording a Vocal Over Your Song
Performing a Rough Mix of Your Song
Recording Automation With the Q-Links
Adding Some Scratching
Exporting Your Work
Exporting Track Stems
Fading Out a Song?

026 Final Words

Appendix A: Setting Up Your MPC

Which Cables Should I Use?
MPC Outgoing Audio Connections
Incoming Audio
Connections
MIDI Connections
Software Installation

Appendix B: MPC File Transfers

File Transfer Restrictions (Internal 16GB Drive)
What is an ‘Attached Disk?
File Transfer Methods
Accessing Projects Saved to the Internal Drive
How Do I Continue Working on a ‘Standalone’ Project in Controller Mode?
How Do I Backup My MPC Projects and Files?

Appendix C: Essential MPC Resources

Home page

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